Now, usually in 2600 ports, they stick it at the bottom of the screen so it can be its own flicker-fest, separate from the game area. I did, however, come up with a possible solution for the radar screen. Same thing (ideally) when the middle of the station opens to shoot a missile: can you actually scroll the playfield in 8 directions? Yikes.Īnother big problem with Bosconian is not only do you have to scroll the playfield around, but as you shoot pods off of the space stations (or completely blow it up), the playfield has to change in smaller chunks. The space stations would almost certainly need to be made out of the playfield, but that brings up a question. I wanted to keep the "space-turd" look of the original asteroids. *Original meaning completely derivative of other games, but with minor gameplay additions and changes.
But I think I'll warm up on an arcade port, first. Not that I'm saying people do that, mind you.Īnyway, the first game I was thinking of posting about was an original* idea I came up with 25 years ago. So, I have all of these pent-up ideas for 2600 games, and I figured I'd post them here, rather than cluttering up the homebrew forum with them. I haven't had a class in BASIC since 1979 or '80, and then I just used it to make pictures and simple animation, rather than actual "programs". I've read through a bunch of the 2600 "how-to" stuff, and even though I kind-of get some of the limitations of the 2600, and have a vague sense of what the hardware is doing, I have no knowledge of actual programming whatsoever.Įven batari Basic can't help me, since, of course, that requires knowledge of BASIC. These are the games I would make for the Atari 2600, if I had any clue about programming.Īnd trust me. (Pretend that was said in a loud, booming voice with lots of echo.) back to one of the things on my "To-do" list - namely, "Stupid Game Ideas". Continued abuse of our services will cause your IP address to be blocked indefinitely.So.
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